Customizable Minesweeper
Very much inspired by both of these gems:
Cavern Sweeper by Hempuli
Dragon Sweeper by Daniel Benmergui
It's a minesweeper prototype that's trying to include all the features, meaning:
-Custom Mine hint shapes, not just the 8 cell radius
-Custom Spawn rules, such as mines that spawn in pairs
-Customization screen, so you can change these before each generation
-Safe openings because I like those
-No No-guess mode. Too hard to figure out with custom bombs
-A health system and hint options to justify the above
Controls appear in game, but should be intuitive enough to omit here, so here's some game preset code(s) in case you wanna compare instead:
| Cavern Sweeper all hard + serpents | t26,16.m3.r1.c3.b0,1,20.b1,1,10.b2,1,10.b3,1,10.b4,1,10.b5,1,8.b6,1,8.b7,1,4 |
I'll be updating this periodically.
| Updated | 13 days ago |
| Published | 14 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | JJ |
| Genre | Puzzle |
| Made with | Unity |
| Tags | Experimental, Minesweeper, No AI, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |

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